Effects of Using an Interactive Smart Board on Student Achievement


In this task, you will provide an introduction to the problem that you have identified and that you intend to research during your Capstone Project. You will also state and provide the context for your research questions via a review of relevant literature.


A.  Provide an introduction (suggested length of 4–6 pages) that explains the rationale for the project by doing the following:

1.  Present your topic.

2.  Explain why you chose the topic.

3.  Discuss why the project is important to your discipline.

B.  Explain the problem (suggested length of 3–5 pages) by doing the following:

1.  Outline the problem.

2.  Provide background information of the problem.

3.  Discuss possible causes of the problem.

C.  State your research questions.

D.  Create a well-organized literature review of 15–20 professional sources by doing the following:

1.  Outline research for best practices for your topic.

2.  Summarize the professional literature relevant to the topic you have chosen.

3.  Provide a conclusion that interprets how the literature applies to the problem being investigated.

E.  Provide your preliminary reference list.

F.  When you use sources, include all in-text citations and references in APA format.

Topic and Problem

Topic. Improved technology has presented enormous opportunities that have revolutionized various aspects of human life. The education sector has gone through significant changes due to the implementation of innovative approaches in teaching and learning. The new techniques utilized in the classroom require learners to be more engaged with the learning process. Sen and Agir (2014) state that academic achievement is directly proportional to the quality of the teaching and learning materials offered to the student. Policymakers and educators advocate for the use of technological solutions with the hope that they will be an appropriate classroom aid to boost performance of both teachers and students. Recently, there has been an adoption of a variety of technologies that are designed to promote active participation in schooling by teachers and students. Information and communication innovations are a major globalizing phenomenon that has had a significant impact on students (Digregorio, 2010). The education sector needs to keep up with these changes to motivate and engage students, as well as to prepare them for a future where technology is a key factor in the workplace. One of the technologies that have been widely adopted in the classroom, especially in developed countries like the USA and Britain is the interactive smart board. The advanced boards allow the teachers and learners to interact with the content projected from a computer onto a whiteboard surface. The smart boards have the capacity to carry performs tasks carried out by a computer. The interaction involves the use of fingers and pens that are used to point at things, draw, mark, and highlight any computer-based output that can be supported. Additionally, it ensures effective management of learning activities and has provisions that allow recording lessons, which can be retrieved for future consultation. The use of this technology raises the question of what effects it has on the students’ achievement.

Topic choice.  The use of interactive smart boards (ISBs) entails the integration of regular boards with additional properties that facilitate interactive and constructive activities in the classroom (Glover, Miller, Averis, & Door, 2007). Despite this, most education officials it is difficult to teach children of the modern generation compared to the past when technology was rare in schools. Despite the fact that studies have found that students are motivated by the utilization of innovative teaching and learning approaches, there are factors that lead to resistance of these approaches. Reviews suggest that information technology leads to lively lessons and improves the flow of information within the classroom, as well as with colleagues due to the capability of presenting visual and audio materials. Honey (2000) states that the use of technology is effective in education activities that involve presentation to a large audience, visual production and presentation of scientific information, and expanding the available sources of information through the incorporation of multimedia and the Internet. Suggestively, using the technology might be of less importance in other forms of learning. Rowan (2013) states that the past decade has been characterized by increased use of technology by children. Consequently, important aspects involved in the development and growth of students in lower stages of education, such as the sensory system, and the ability to do physical exercises are limited….

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